![Diablo immortal logo transparent](https://cdn1.cdnme.se/5447227/9-3/screenshot_2_64e62946ddf2b36521902657.jpg)
The original game laid the foundation for an action-RPG that was as much about messing around and making friends as it was about slaying demons, and Diablo 2 came along and set a new standard for the genre.
![diablo immortal logo transparent diablo immortal logo transparent](https://res09.bignox.com/appcenter/vn/2020/07/icon-58.jpg)
There was a gritter, more detailed, and more open world to explore a more nuanced combat system to master more people to play with, and thereby get to know, at once. Between that and Ultima Online, I'd found a new way to make friends – one without the crippling social anxiety that came with real-world interaction – and I hold onto a few of those relationships dearly to this day.ĭiablo 2 was even better. A close friend, who was lucky enough to have a portal into that wondrous digital expanse in 1998, would let me come over and log into the original Diablo for a few hours every weekend while he did chores.
![diablo immortal logo transparent diablo immortal logo transparent](https://sm.ign.com/t/ign_es/game/d/diablo-4/diablo-4_7x67.1200.png)
Perhaps you can relate to this: I've been playing Diablo since before I lived in a home with the internet. It's worth reflecting on where my journey Diablo started, before we get into where it's going today.
![Diablo immortal logo transparent](https://cdn1.cdnme.se/5447227/9-3/screenshot_2_64e62946ddf2b36521902657.jpg)